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Zoran Lakic
I’m a game development veteran with 19 years of industry experience, spanning everything from indie titles to large-scale productions. My expertise covers the full pipeline — 2D, 3D, tech art, systems, and low-level programming.
I am a strong generalist, fluent in around 15 programming languages, and comfortable across most industry-standard tools — from DCC suites like Blender, Maya, and Photoshop to engines like Unreal and Unity. I’ve built tools, pipelines, gameplay systems, shaders, custom editors, and optimized rendering and animation systems at both runtime and engine levels.
I thrive in multidisciplinary environments where I can bridge gaps between art and code, prototyping and production, performance and polish.
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